Every Tuesday, PHT will remember a hockey video game (or games). Since we don’t have every console or cartridge, some posts will be recollections, not reviews. This week, we look back at “Blades of Steel,” best known for its Nintendo (NES) release.
Among hockey-loving gamers of a certain age, “Blades of Steel” or “Ice Hockey” can ignite a fierce debate.
As someone with vague “Blades of Steel” memories and who either wasn’t good enough at “Ice Hockey” to remember it, or someone who never did, I can’t say that the discussion moves me. Certainly not as much as playing bits of Konami’s “Gradius” blew my youthful mind during the occasional “Blades of Steel” intermission.
Really, I think most should realize they were very lucky to get to choose between “Blades of Steel” and “Ice Hockey” on the Nintendo NES. Both games came out sometime around 1988,* marking that period as one of the watershed moments for hockey video games.
Let us remember “Blades of Steel,” from what players might remember to facts that many never even knew.
* – Release dates could be fuzzy in those days. Depending upon where you lived, you might have needed to wait months or more to even get your hands on a Nintendo NES console, let alone specific games.
An attempt at recreating the real thing
The “Ice Hockey” vs. “Blades of Steel” makes for a fun debate because they’re not just classic games; they’re also strikingly different. “Ice Hockey” presents a more cartoonish, Nintendo-fied version of hockey, with “skinny, normal, and fat” players. There are also only four skaters and a goalie, breaking from traditional hockey.”
If you were looking for a closer simulation of the real deal, then “Blades of Steel” was your poison.
Heck, Konami continued its tradition of um, “homages” by using a Wayne Gretzky – Thomas Jonsson photo as “inspiration” for the game’s cover art.
“Blades of Steel” featured five skaters plus a goalie, and aimed at authenticity by using city names. Like most sports titles of that era, you weren’t getting official logos or player likenesses.
Quirks were part of what made “Blades of Steel” special
But, really, the areas where the game wasn’t 1:1 often ended up being very charming. Perhaps inspiring “Mutant League Hockey,” the loser of a “Blades of Steel” fight was penalized.
(If that rule existed in the NHL, Alain Vigneault’s Rangers-era fascination with Tanner Glass wouldn’t have been so regularly ridiculed.)
Rather than trying to deke your way to a goal in a shootout, a penalty shot in “Blades of Steel” more closely resembled a penalty kick in soccer. One could see the guessing game element of picking a corner being pretty fun, and also almost certainly easier to program on an 8-bit console.
The sound effects were ahead of their time. Along with featuring some fantastic music, “Blades of Steel” included some basic play-by-play announcing. The technological limitations of sound effects on the NES meant that the “get the pass” call created considerable debate.
“Blades of Steel” spiced things up with different intermission entertainment. For my young self, playing a few bits of what appeared to be “Gradius” was pretty mind-blowing. Honestly, this gimmick never really got old for me, as I’ve been entertained by random min-games right down to playing some platforming oddity while “Splatoon” loaded.
As someone who hasn’t had the chance to play “Blades of Steel” in long time, I wonder about how certain sound effects — and blinking players — might age. But it’s also clear why people love the game so much.
Other versions of “Blades of Steel,” and other bits of trivia
Thanks to a fantastic “Blades of Steel” post by Sal Barry at Puck Junk, I learned some surprising things about “Blades of Steel.”
The Japanese version seemed to be missing quite a few things that made “Blades” great. It was called “Konami Ice Hockey.” Maybe most startlingly, Barry notes that the teams had names, not just cities, in this version. That included the New York Devils and … the Minnesota Wilds?
Over the years, video game historians such as Jeremy Parish have captured how ambitious developers were with Game Boy games. That realization softens the shock of how impressive the Game Boy “Blades of Steel” version seems … at least a bit. Still, whoever worked on this was a wizard at minimum:
There was an arcade version of “Blades of Steel,” which is where Barry and others believe they confirmed “get the pass.”
Konami attempted to reboot the series during the Nintendo 64 era, releasing “NHL Blades of Steel ’99” and a 2000 version. It … didn’t take, and didn’t look too hot, although at least it starred Jaromir Jagr on both covers.
The reboot didn’t work out, but people still fondly remember “Blades of Steel.” The Lightning put together an eye-popping 3D projection inspired by the game called “Bolts of Steel.”
You should really check out Sal Barry’s Puck Junk article on it for even more. Barry’s rec league team is named after the game and at least at one time, he used the music as his alarm clock. Few will top that love of the (video) game.
PHT remembers other hockey video games:
NHL Championship 2000, Fox’s rare foray into hockey video games, starring Mike Modano.
NHL Slapshot, a Wii video game with Wayne Gretzky and a small plastic hockey stick peripheral.
EA’s NHL ’98, when the company hit its polygonal stride, and also featured a great soundtrack (ironically and unironically?).
An ode to the NHL 2K series, which challenged and sometimes surpassed EA’s popular entries.
Who needs Tecmo Super Bowl when you can have Tecmo Super Hockey? (You might want to stick with Tecmo Super Bowl.)
“Ice Hockey” makes a fat, skinny, normal impact on the Nintendo NES.
Looking back at hockey video games on the Nintendo 64.
Bone up on Bones Jackson & Co. in “Mutant League Hockey.”
PHT remembers hockey video games: “Blades of Steel” made the cut for NES originally appeared on NBCSports.com