Here's every Hearthstone: Whispers of the Old Gods card so far (updated)
- 1/141
C'Thun
The impossibly huge star of Whispers, C'Thun gets powered up while he lurks in your deck, turning him into a deep water threat pulled right of out a Lovecraft novel. Should probably have the Jaws music playing in the background while he gets bigger and bigger (and bigger).
- 2/141
Beckoner of Evil
That “wherever it is” bit is key to Whispers, as it means you can power up the big baddie even when he’s stuck in your deck. Solid stats for a 2-drop, too.
- 3/141
C'Thun’s Chosen
A 4-cost, 4-power with Divine Shield is decent, although not quite as good as it would have been a few patches ago. Making your C'Thun scarier is always fun, though.
- 4/141
Ancient Shieldbearer
Okay, look. If your C'Thun already has 10 attack, you’re not going to need that armor. Relax, Warriors.
- 5/141
Klaxxi Amber-Weaver
How much you wanna bet that C'Thun will be hitting that 10 attack mark pretty regularly? This guy is more than willing to take you up on that.
- 6/141
Skeram Cultist
Fun fact: Up until you play C'Thun, Skeram Cultist is bigger than the main man himself. But as soon as he drops, the Old God spikes past him. A true dilemma of power.
- 7/141
Ancient Harbinger
How do you make sure your upgraded C'Thun sees some play? Here’s a way. A solid body that drops ridiculous bodies, though it’s not exactly viable in most decks.
- 8/141
Twilight Elder
+1/+1 may not seem like a lot at first, but ignoring this little dude is going to let C'Thun get very out of hand, very fast.
- 9/141
N'Zoth, the Corruptor
Miss your old buds? N'Zoth will bring them all back. He’s as costly as a Hearthstone card can be, but man, when he drops, fill that board right up. Game changer, he is.
- 10/141
N'Zoth’s First Mate
Could we finally see the pirates tribe take hold? Probably not, but this First Mate is a pretty solid 1-drop for an already weapon-heavy class.
- 11/141
Spawn of N'Zoth
Adorable, right? That is, adorable right up until he dies and all his buddies get scary. Beware the little ones.
- 12/141
Tentacle of N'Zoth
Cut one off, the others will rise against you. That’s what happens with just about every sea monster, and N'Zoth and his tentacles are no different.
- 13/141
Tentacles for Arms
Apparently, N'Zoth’s tentacles can grow back indefinitely. And, he’s generous with them. It may seem a bit pricey, but the constant threat of a 2-power weapon is nothing to sneeze at.
- 14/141
Xaril, Poisoned Mind
Xaril’s Toxins (as you’ll see) are pretty solid little spells, and getting two of them and a body for a total of 6 mana certainly isn’t the worst deal. That’s called card advantage, folks.
- 15/141
Bloodthistle Toxin
It may be strictly worse than Shadowstep, but hey, you get it for free from Xaril, so who are we to complain?
- 16/141
Briarthorn Toxin
Nothing too exciting, but sometimes a nifty little trick is all Rogues need to go over the top. Plus, it’s cheap and easy to Combo!
- 17/141
Firebloom Toxin
That pesky Arcane Golem sitting behind Misha, thinking he’s safe for one more turn? Xaril thinks not.
- 18/141
Kingsblood Toxin
We’re not really sure why a Toxin would be beneficial, but hey, Warcraft lore is gonna Warcraft lore.
- 19/141
Fadeleaf Toxin
Need to keep one of your dudes alive for just one more turn? Xaril has just the toxin for you!
- 20/141
Cabalist’s Tome
A game winner? An overpriced wreck? Perhaps a bit too RNG for our taste, but hey, things could work out.
- 21/141
Corrupted Healbot
The big bro of Zombie Chow, Corrupted Healbot’s cost may be just a tad too high for the downside of healing your opponent that much.
- 22/141
Cult Apothecary
Taking Antique Healbot’s anti-aggro slot, Cult Apothecary seems somewhat situational. But if that situation is dealing with a minion-crazy Face Hunter? You’re welcome.
- 23/141
DOOM!
The most metal of the Old Gods cards, DOOM! is the ultimate in board reset technology. Plus, all those cards!
- 24/141
Eater of Secrets
Secret Paladin, eat…your…heart…nevermind. That’s a stupid joke. Just be ready for the Eater to show up in a lot of decks if Secret Paladin stays at the top of the charts.
- 25/141
Faceless Shambler
“Hey, I need another one of these, but with Taunt,” you may think of your Molten Giant. Good news! Faceless Shambler is coming.
- 26/141
Forbidden Flame
More often than not, Forbidden Flame will be an overpriced version of comparable burn spells. 6 mana for a Fireball that can only target minions? No thanks. However, it could see play due to its versatility.
- 27/141
Forbidden Healing
Priest has a new “Oh sh*t” button. At max mana, that’s 20 health restored, folks. Reno Jackson is drooling just looking at this bad boy.
- 28/141
Forbidden Shaping
Are you willing to risk it? Forbidden Shaping could very easily win the game for you, or just plop out the worst possible minion. It’s like Unstable Portal, but way more, uh, unstable.
- 29/141
Giant Sand Worm
It’s like Windfury after downing a carton of 5-hour Energy. This little Shai-Hulud can pretty much wipe an entire board of enemies before it goes down. The question remains, however: Is it good enough to take up that 8 mana slot?
- 30/141
Hallazeal the Ascended
With all the Overload damage spells at the Shaman’s disposal, you can bet that Hallazeal will drop those heals. Plus, he’s downright dirty with Lightning Storm.
- 31/141
Herald Volazj
Fun twist: The copy of a silenced minion will no longer be silenced. The Herald gives voice to all!
- 32/141
Hogger, Doom of Elwynn
The original Hogger was always annoying, but he never really found his way into competitive play. Now, he’s got another chance to irritate everyone (and maybe get into some tournaments).
- 33/141
Infest
You’re a Webspinner! You’re a Webspinner! You’re a Webspinner! This one’s nasty.
- 34/141
Infested Tauren
Goodbye, Sludge Belcher, hello, Infested Tauren! The newcomer’s body isn’t quite as beefy as we’re used to in a Deathrattle Taunter, but he’ll do in the Belcher’s absence.
- 35/141
Mark of Y'Shaarj
Aggro decks are always looking for a way to cycle through cards while still keeping their tempo intact. Face or Midrange Hunter is no different, and Mark of Y'Shaarj might come in handy for them.
- 36/141
Master of Evolution
Evolution is a slow, gradual process, and this Master knows that. One mana at a time, crossing your fingers that something cool will pop out.
- 37/141
Mukla, Tyrant of the Vale
Mukla is back, and this time he’s pissed — and selfish. Whereas old Mukla gave away his bananas, new Mukla prefers to keep them for himself.
- 38/141
Polluted Hoarder
Loot Hoarder found a place in many decks due to its cheap cost and card drawing Deathrattle. Polluted Hoarder can cut down bigger dudes, and still draws that card. Will he find a spot, too?
- 39/141
Ragnaros, Lightlord
Okay, Hearthstone, now you’re playing with fire. Literally. Rather than blasting balls of flame at enemies, ol’ Rag has become everyone’s best bud, healing anyone who’s hurt. Quite a face turn, Ragnaros.
- 40/141
Renounce Darkness
That YOLO ‘Tap not appealing? Renounce Darkness and you’ll have someone else’s Hero Power with which to redeem yourself. Good luck with that RNG, though.
- 41/141
Scaled Nightmare
Remember that math problem where you’d take a penny, double it every day, and very rapidly get a whole bunch of money? Scaled Nightmare is that, but in Dragon form.
- 42/141
Shadow Word: Horror
Sorry, Murloc decks. With one 4 mana spell, you’re about to get wiped out by the nearest Priest.
- 43/141
Stand Against Darkness
Who needs Muster for Battle? Stand Against Darkness may not give you a weapon, but it does make the combo with Quartermaster just that much more satisfying (if you can pull it off).
- 44/141
Steward of Darkshire
Every minion is an Argent Squire now! Also welcome back to the meta, Hobgoblin.
- 45/141
The Boogeymonster
By the time The Boogeymonster ramps up, most games should be over. However, if he’s put up against a minion-heavy control deck, he might just swing the game in your favor.
- 46/141
Thing from Below
Finally, an excuse for the terrible play that is a turn one Coin, Hero Power. No, really, think about it. Guys? Where’d you go?
- 47/141
Undercity Huckster
The latest in a long string of 2-drops that net you a random card, Undercity Huckster has the delicious value that all Rogues crave.
- 48/141
Validated Doomsayer
A 7/7 for 5 isn’t terrible, but the delay on Validated Doomsayer’s power is troublesome. Most would rather pay more for a guaranteed big body on the field, especially one that can’t be Silenced into irrelevance (though it buys you a brief Big Game Hunter reprieve, at least.)
- 49/141
Vilefin Inquisitor
Is Murloc Paladin going to be a thing once Whispers comes out? Please say no.
- 50/141
Y'Sharrj, Rage Unbound
Have you survived until turn 10? Or, like, turn 6 as a Druid? Y'Shaarj is a great way to make sure your board stays nice and full through the end game.
- 51/141
Hammer of Twilight
Worried that your weapon beatings aren’t going to be quite enough to take the game? Why not drop a nice little 4/2 after your Hammer breaks?
- 52/141
Ravaging Ghoul
Finally, another quality 3-drop for Warriors. (Can you sense the sarcasm?) Whether you’re running the Control or Patron varieties of the armored guy, this Ghoul will likely find a place. Oh man, just think about the Patron procs.
- 53/141
Mire Keeper
Ramp druid already has a ton of tools, but another one can’t hurt. Mire Keeper is value whether you’re looking to establish board control right this second or playing the long game. Nifty!
- 54/141
The Ancient One
“Well, that’s game,” we’ll all be saying to ourselves if The Ancient One ever hits the board. Just pray no one has a BGH to take care of him.
- 55/141
Blood of the Ancient One
Even The Ancient One’s blood is a 9/9, apparently. That does make sense, though, as even two of these bad boys don’t add up to his massive 30/30 body. That is, until they combine.
- 56/141
Blood Warriors
More Patrons. More Armorsmiths. More Ghouls. More Berserkers. Everyone, get in here!
- 57/141
Call of the Wild
Somehow we don’t think Jack London had this sort of thing in mind. Why bother toying with RNG when you can get all three companions at once?
- 58/141
Spreading Madness
This could go very well, or very, very poorly. For such a cheap mana cost, is it worth the risk?
- 59/141
Yogg-Saron, Hope’s End
Looking for a way to make your endgame a bit wackier? Ole Yoggy’s got your back. Anything can happen, and likely will. Don’t expect to see him in competitive play, but he will be good for a laugh or two in casual.
- 60/141
Possessed Villager
Two 1/1’s for the price of one? Not too shabby. Dear Blizzard, do you want to bring back Zoo? Because this is how you bring back Zoo.
- 61/141
Slogoth the Slitherer
Easily the most annoying of the Legendaries in Whispers of the Old Gods, Slogoth can’t even be taken out by the trusty Big Game Hunter. Have fun, aggro decks.
- 62/141
Wisps of the Old Gods
The punniest card in the set, Wisps of the Old Gods is either a board refiller or a massive board buffer. It’s up in the air how well this will do in competitive play, but we appreciate it for the name alone.
- 63/141
Thistle Tea
Three of the best cards in your deck, or three Wisps. The only way you’ll find out which way it goes is by chugging some Tea.
- 64/141
Zealous Initiate
Looks like Zoo will have a slew of new cards in Whispers. The trading power of this bad boy is serious business early in the game, and his ability to buff his buds isn’t anything to sneeze at.
- 65/141
Usher of Souls
Just in case you need a backup plan for your Zoo Warlock deck, this little lady will certainly…usher…in some late game C’Thun action. Sorry.
- 66/141
Twisted Worgen
Looks like our friend the Worgen Infiltrator will be getting a big brother. The one mana for one more power isn’t exactly the most efficient upgrade, but this Twisted dude will see a lot of play in Arena.
- 67/141
Twin Emperor Vek’Lor
Legendaries that interact with C’Thun are an interesting proposition, and getting a free one just for pumping up your big guy is a very interesting proposition.
- 68/141
Twin Emperor Vek’nilash
Two for one, baby. Not bad for 7 mana.
- 69/141
Twilight Geomancer
We hear a 20/20 Taunt C’Thun is pretty good. And a nice little stopgap to get himself there doesn’t sound too bad, either.
- 70/141
Twilight Darkmender
You’d think that a C’Thun with 10 power or more would just outright win you the game, but sometimes even with the big man on your side, you need a little bit of healing yourself. That’s where the Darkmender comes in.
- 71/141
Stormcrack
Well, we didn’t think Shaman needed much more in the way of direct damage, but at least Stormcrack can only target minions. Still a pretty darn efficient damage spell, especially because it’s a guaranteed 4 damage, unlike Crackle.
- 72/141
Squirming Tentacle
It seems that Hearthstone will always have a place for some questionably good Taunt creatures. Squirming Tentacle is at least better than Silverback Patriarch.
- 73/141
Southsea Squidface
Those of us at Yahoo Esports are always up for some more pirates, and this Squidface doesn’t sound like a terrible option. If only Blade Flurry hadn’t been nerfed…
- 74/141
Silithid Swarmer
Oof, one of the few actually bad cards in Whispers of the Old Gods. Priests might get an attack or two out of him and Warriors would consider it, but it seems doubtful that the Swarmer will see play seriously.
- 75/141
Shatter
Oh hi, Freeze Mages. Need some more reliable, cheap removal? Well, here you go. Shatter is spectacular when combined with just about every card in the Mage’s most aggravating archetype.
- 76/141
Shadow Strike
Backstab on steroids, Shadow Strike is the Rogue’s best answer to a range of mid game minions in Whispers of the Old Gods.
- 77/141
Selfless Hero
Finally, a strong 1-drop for Paladins. Long stuck to the midrange archetype, Paladins could see an aggro resurgence once Selfless Hero hits their decks.
- 78/141
Rallying Blade
When compared to the Warrior’s Fiery War Axe, Rallying Blade doesn’t exactly impress. But if you consider the amount of Divine Shield minions coming for Paladins, the Blade starts to look more impressive.
- 79/141
Psych-o-Tron
HELLO HELLO HELLO I’ve been buffed! Everyone’s (least) favorite Mech is back, and he’s bigger than ever.
- 80/141
Primal Fusion
Totem Shaman has always been on the verge of being good, and Primal Fusion is exactly the kind of card that could push it over the top.
- 81/141
Power Word: Tentacles
Valen’s Chosen, eat your heart out. Preferably with some tentacles. But really, Power Word: Tentacles is perhaps a bit overpriced, considering the value of some of the buff spells that Priests have floating around.
- 82/141
On the Hunt
Sort of a reverse Elven Archer, On the Hunt has the advantage of also summoning a Beast, something Hunters really appreciate.
- 83/141
Nerubian Prophet
A really expensive 4/4 if drawn late in the game, but a card that slows your tempo early. We’re not entirely sold by Nerubian Prophet, but we’ve been wrong before.
- 84/141
Nat, the Darkfisher
Now, here’s the flavor we’ve been looking for. At first glance, the new Nat is terrible. But think about it: How about those pesky mill decks running around? He could get really annoying, really fast.
- 85/141
Midnight Drake
We’ve seen Twilight Drake do some serious work in Handlock decks, so why not throw the mirror of the older card in as well? Given time and a deck with lots of draw, Midnight Drake will be a fatty when dropped on turn 4 (or 3, with the Coin).
- 86/141
Malkorok
Given the amount of really good weapons around, Malkorok could be a really high value card. But then again, sometimes you’ll get that Cursed Blade at the worst possible time.
- 87/141
Journey Below
Finding a brand new card for 1 mana is quite good, and to have it guaranteed to be a Deathrattle card is even better. Rogues will be drooling over this guy.
- 88/141
Infested Wolf
Who knew Wolves could be infested with spider eggs? Of course, we don’t know everything about what the Old Gods have done to our friends in the Warcraft universe, so anything is possible.
- 89/141
Hooded Acolyte
It’s seeming more and more like Priests will be C’Thun’s class of choice. Just think about how big C’Thun will get after a Circle of Healing gets dropped.
- 90/141
Grotesque Dragonhawk
Arguably the best common Arena bomb in Whispers, Grotesque Dragonhawk will be doing some serious work if it’s able to live for a turn.
- 91/141
Forbidden Ritual
Now, if only we could have more than 7 minions on the board at any given time…
- 92/141
Forbidden Ancient
It may not be the most efficient minion if dropped on its own, but consider that Forbidden Ancient as a flexible way to fill out your mana curve. If it had Taunt, we’d all be in trouble.
- 93/141
Flamewreathed Faceless
Well, that seems good. You’re trading a near useless turn 5 for a 7/7 on turn 4, two turns ahead of when anyone should expect a body that big to drop. The tempo this Faceless produces is nuts.
- 94/141
Fiery Bat
Like a slightly less powerful Leper Gnome that also hits minions, Fiery Bat is yet another addition to Face Hunter.
- 95/141
Feral Rage
Druids love choice, and Feral Rage provides them with some seriously good buffs to choose from. With the ability to go aggressive or stall out the game, Feral Rage will probably be seeing a lot of play.
- 96/141
Fandral Staghelm
Well, remember Feral Rage in the last slide? Fandral just made that card completely insane. Have fun, Druids.
- 97/141
Faceless Behemoth
A vanilla 10/10 for 10 doesn’t seem all that exciting, but in Arena, where bombs are few and far between, Faceless Behemoth is an easy way to pick up a late game monster. It’s a common, after all!
- 98/141
Evolved Kobold
Is one more mana worth it for a Kobold Geomancer with one more Spell Power? We’re not entirely sure.
- 99/141
Evolve
Be prepared to try and kill everything that Shamans have on the board at all times, because they could very well Evolve into something even scarier at any moment.
- 100/141
Eternal Sentinel
Lava Shock, but with a body. Considering that Lava Shock is already seeing a ton of play, expect the 3/2 minion version of it to see even more play. It’s even good value without unlocking any Crystals.
- 101/141
Eldritch Horror
In a set full of solid Arena cards, Eldritch Horror sits right in the middle as a solid but not spectacular bomb. Nab him if you’re looking to fill out the top of your mana curve.
- 102/141
Duskboar
Sure, it dies immediately against any Mage you run into, but Duskboar is a crazy aggressive play on turn 2. If your opponent doesn’t kill it right away, it’ll do some work.
- 103/141
Doomcaller
Did your enemy take out the C’Thun that you cast last turn? Let them feel the pain of his Battlecry the very next turn, but with a nice little extra buff for your troubles.
- 104/141
Divine Strength
Something of a weak buff spell, Divine Strength won’t make its way into many decks, but could occasionally be pretty solid on a minion that already has Divine Shield.
- 105/141
Disciple of C’Thun
With the amount of really good C’Thun buffing cards in Whispers, Disciple of C’Thun is among the weakest. Not terrible, but not exactly strong, either.
- 106/141
Darkspeaker
A worse Vol’jin, Darkspeaker either steals the fat stats of an enemy, leaving them with an otherwise solid 3/6 body, or just becomes a weak minion for 5 mana. Don’t expect to see much of him.
- 107/141
Darkshire Librarian
Warlocks love to cycle through their library, and the Librarian is a great tool for doing just that. The discarding is a bit of a bummer, but her trading power is just plain excellent.
- 108/141
Darkshire Councilman
5 health is probably enough to get the Councilman to a decent sized body, but we’re not entirely sure that he’ll be worth the trouble.
- 109/141
Darkshire Alchemist
Looks like Blizzard did some…alchemy…to combine an Antique Healbot with a Chillwind Yeti into what is likely to become a Priest staple.
- 110/141
Cyclopian Horror
Situationally better than Sen’jin Shieldmasta, Cyclopian Horror is a solid answer to all of the aggros decks that will be dropping as Whispers ramps up.
- 111/141
Cult Sorcerer
With all the cheap Mage spells floating around, expect to see this solid body in just about any Mage deck running C’Thun. Hell, it’s even a legit 2-drop in Arena without him.
- 112/141
Crazed Worshiper
6 health means Crazed Worshipper can take quite a beating. Which is good, considering he’ll need it to make sure the guy he’s worshipping becomes as big as possible.
- 113/141
Corrupted Seer
At first glance, Corrupted Seer seems pretty meh. But Consecration costs 4 mana, and a 2/3 for 2 isn’t the worst thing in the world for a Murloc deck.
- 114/141
Carrion Grub
The stats here aren’t terrible for 3 mana, but in a meta with tons of other options for the 3-drop slot, Carrion Grub will likely only be useful in Arena. And even then, there are better options.
- 115/141
Bog Creeper
If you find Bog Creeper in Arena, nab him immediately. Simply one of the best common 7-drops in the set, he’ll outright win you games in the draft format.
- 116/141
Blood to Ichor
One mana for a 2/2 certainly isn’t a bad option, especially if you’re pinging away a low health fatty on the other side of the board. Or, just cast it on one of your dudes for an efficient little drop.
- 117/141
Bloodsail Cultist
Ahoy! More pirates! A ¾ for 3 isn’t terrible on its own, but the possibility of a bigger Fiery War Axe is just gravy. Raise your rum to hoping pirates become a solid archetype after Whispers drops.
- 118/141
Bloodhoof Brave
Almost guaranteed to get his Enrage off, Bloodhoof Brave will be doing work in Warrior Arena decks, but isn’t quite efficient enough for constructed.
- 119/141
Blade of C’Thun
Oddly enough, not a weapon. Only for the most committed of C’Thun enthusiasts, 9 mana is pretty steep for a 4/4. But if you pull off using the Blade to kill an enemy’s bomb, things could get very entertaining.
- 120/141
Bladed Cultist
Perhaps the most elegantly designed of the 1-drops in Whispers, Bladed Cultist is a great way to get a solid body out quickly and easily.
- 121/141
Blackwater Pirate
Pirate decks have always struggled to get weapons and pirates out efficiently. Blackwater Pirate helps with half of that, assuming you can get it out quickly enough.
- 122/141
Bilefin Tidehunter
A fun bit of math: Upon summoning Bilefin Tidehunter, you get 3/2 worth of stats across two minions — 1/1 of which has taunt — for only two mana. That’s value, folks.
- 123/141
Anomalus
Never before has a minion gotten so mad about dying. Anomalus will almost certainly be played in Freeze Mage as another tool to stall out the game forever. Oh, and do serious amounts of damage if left unchecked.
- 124/141
Am’gam Rager
Get it? It’s Magma backwards? Like Magma Rager? Oh, forget it. It’s a bad card anyway.
- 125/141
Aberrant Berserker
Solid in Arena, but that’s about it. There are simply too many good 4-drops in constructed to consider a situational 5/4 (at best).
- 126/141
A Light in the Darkness
Discover is an incredibly powerful ability, and making whatever comes out of it even stronger? Count us in, A Light in the Darkness.
- 127/141
Addled Grizzly
Just consider dropping this right next to Wisps of the Old Gods. That’s a whole bunch of 2/2’s. Or, you know, anything that summons a bunch of minions.
- 128/141
Twilight Summoner
Like an easier to get off Nerubian Egg, Twilight Summoner has the ability to attack without any buffs, but costs significantly more. It might be a tad overpriced for what it’s worth.
- 129/141
Forlorn Stalker
Hunter has a ton of viable Deathrattle cards, but are there enough to make Forlorn Stalker worth it? He’s got solid stats for 3 mana, but it seems a bit too situational for regular constructed play.
- 130/141
Cho’Gall
The ultimate in Warlock thematic cards, Cho’Gall will kill you, eventually. But he’ll also allow you to play all sorts of cards on the turn you drop him out. Just hope you win the next turn, or you’re in serious trouble.
- 131/141
Dark Arakkoa
This card is insane. A 5/7 with taunt for 6 is already very, very high value, and the added bonus of one of the biggest C’Thun buffs in the game just makes this minion out of control. Hoo boy.
- 132/141
Twilight Flamecaller
3 mana for a 2/2 is terrible, but the added bonus of a nice little Arcane Explosion to back it up is nothing to sneeze at. Able to shut down Face Hunter with ease, Twilight Flamecaller will see play if aggro decks dominate the ladder.
- 133/141
Princess Huhuran
Want some 2/2’s? Drop the Princess and hit up Savannah Highmane. Don’t worry, you’ll still have both 6/5’s on your side. Feigning death is a very powerful ability, and having it attached to a 6/5 for 5 is even better.
- 134/141
Shifter Zerus
Everything about this card makes us laugh. Who knows what could come up? Anything! Shifter Zerus can be literally anything. Include this in your deck just for laughs. Who knows? It might just win you a game or two.
- 135/141
Shifting Shade
Priests? More like thieves. Continuing the theme of the holy ones being kind of grabby, Shifting Shade is a very solid body for an appropriate price that exemplifies giving your opponent a taste of their own medicine.
- 136/141
Demented Frostcaller
Demented Frostcaller’s price may seem high at first, but his ability to control is downright game-winning, given enough time.
- 137/141
Shadowcaster
Did you like what that Battlecry minion did when he hit the mat? Double it up! Hell, even good Deathrattles are easier to get off if they’re attached to 1/1’s.
- 138/141
Faceless Summoner
Excuse me, Blizzard? Did you learn nothing from Piloted Shredder? A common minion with okay stats that summons another dude when it drops is seriously good. Expect every Mage to run this Summoner.
- 139/141
Servant of Yogg-Saron
Not quite as YOLO as Yogg-Saron himself, but pretty darn close. Servant of Yogg-Saron could win you the game, or have you go down in a blaze of Fireball glory. You feeling lucky?
- 140/141
Embrace the Shadow
Sometimes, you don’t want that Auchenai Soulpriest around forever. That’s when Embrace the Shadow comes in. It’s very (and we do mean very) situational, but it’s a nice little combo with Circle of Healing.
- 141/141
Deathwing, Dragonlord
Oh hi, Brian Kibler. Dragon Priests and Paladins just got the biggest bomb they could hope for, and he’s bringing all his friends along with him!
The next Hearthstone expansion, Whispers of the Old Gods, is a bold (and slimy) new move for the popular collectible card game. Fans of Lovecraft will love its new tentacled minions, corrupted oldies, and crazy new mechanics.
Having a hard time keeping track of everything? Don’t worry, we’ve got your back. We’ll be adding new cards as Blizzard reveals them, so be sure to check back often!