Valve announced Dota 2 patch 6.87 on Monday, and it’s a doozy.
Like most patches to Valve’s popular MOBA, 6.87 introduces sweeping changes to nearly every hero in the game, entirely changing the competitive landscape.
Perhaps the most monumental and game-breaking change comes early in the patch, with spell damage now scaling off of Intelligence. For every 16 points of Intelligence, spells will be dealing 1% more damage.
Theoretically, this could mean that carries won’t necessarily come in the form of right clickers, freeing up spellcasters to drop some serious damage. More likely, it will result in a huge buff to spellcasting Int heroes that already sit solidly in the carry role. You thought Invoker was strong now? Just you wait.
In addition, the new Scan ability will certainly shake up the way scouting works. When the team-wide ability is used on an area, it will tell the team that used it whether or not there are heroes in the area of effect for eight seconds. Interestingly, it won’t indicate how many heroes there are in the area, only if there are any. Smart use of Scan will thwart attempts at ambushes or aid heavily in chases.
Many items have seen big changes as well, with Silver Edge and Abyssal Blade being completely reworked. Meanwhile, Valve has added seven new items, including new consumables and Hurricane Pike, which has Force Staff’s active, but with one big change: You can autoattack enemies after they’ve been pushed, no matter how far away they are.
Several heroes got Scepter changes, including Earthshaker (can now blink when using Enchant Totem) and Bloodseeker (Rupture now holds 2 charges). Arc Warden, Invoker, Faceless Void, and many, many other heroes received balance changes.
Read all about them on the Dota 2 blog.
As a big ole Jakiro fan, Taylor Cocke is very intrigued by the way that the Intelligence changes will affect the game overall. Follow him on Twitter @taylorcocke.