Join my Yahoo fantasy hockey league! Here are the highlights: 20 teams; four of which make the playoffs; no divisions; 3 full lines of skaters; 15 scoring categories; experienced, talented managers. The details are below. In order to join the league, go to the fantasy hockey front page, click the "Sign Up Now" or "Get Another Team" button and follow the links to "Join a Custom League". When prompted, enter the League ID# and password below. League ID#: 7738 Password: Yuta Live draft Time: Sun, Sep 25 7:00am PDT/ 10 AM East coast time Important Rules: In 20-team leagues there are always problems with with goalie hoarding and goalie scarcity. Inevitably due to injuries, demotions, trades, etc., there are some fantasy teams that have three or four starting goalies and some teams that only have one goalie--and he is a backup. I think this league offers a decent solution. First of all, I wanted to reward players that have extra goalies--that's very important. But at the same time I do not want to destroy teams that only have one timeshare goalie. There are three key rules: first of all, minimum goalie appearances has been set to 1 per week. This allows you to survive with only one goalie. You not going to do well, but you are going to survive. Combined with that, I'm going to enforce a rule that you cannot draft a third goalie. (If any team--accidentally or otherwise--drafts more than two goalies, I will use the Commissioner tools to remove those goalies from their team. After the draft is over, all undrafted players--including goalies--will be on three-day waivers, and you can either bid on them, or wait for them to clear waivers before adding them to your team. During the season you can have as many goalies as you want.)
The scoring for this league is deep and balanced. I think we have a good, large number of scoring categories that offer some nuance, opportunities for strategy, and balance. The name of the game in hockey is putting the puck in the net, so I reward that the most with goals scored; assists; points; powerplay points scored; and game-winning goals. But I also think that the best players take the most shots and score on a higher percentage of them, so I reward them with shots on goal and shooting percentage. To add more complexity, I threw in face-offs won, hits, and blocks. Obviously they are not as important in determining the winner, so they are only three categories versus the six categories of pure scoring.
I know most leagues score plus/minus and penalty minutes, but I think it's much better to use hits and blocks. Plus/minus is highly dependent upon the quality of the team, and penalty minutes actually hurt a team. Conversely, hits and blocks actually help a team win and are not dependent upon overall team quality.