• Commissioner Corner Message Board

  • Bob Bob Feb 10, 2014 7:21 PM Flag

    Incentive to Keep Playing

    This year will be my fifth playing H2H, and my first playing Roto. Since Roto doesn't have a playoff system, which would really be an easy thing to add, I've been told that a Roto league can be much less fun, as managers that fall behind early, can quit trying.

    To those of you experienced in Roto, are there rules or incentives that can be added to the league to insure that everyone keeps trying to the end?

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    • Bob, I'm afraid either you have been in the same league for five years, or someone is pulling your leg (maybe they don't want you to leave the league). Barley is there such a thing as, "you can't do that" in fantasy baseball. I have played many a format, and my favorite: roto over points, HTD over total points, and yes, playoffs. Playoffs, who said anything about playoffs (wrong sport)?? Well, have I got a surprise for you (you're serious, right?). Actually, I've never played a H2H that didn't have playoffs.

      Well, first of all, when is H2H ever over? How many trophies in five years? I'm always two or four games behind the next spot, and as anybody knows, make the playoffs and anything is possible. Find a new way to win a category. Roto offers many more opportunities to rethink your situation, as opposed to points leagues where a couple of studs (as we predicted) create a team-less cushion.

      Head-to-head rotisserie league (League ID 15905) currently has eight returning managers to build on.

      Roster: C, 1B, 2B, 3B, SS, CI, MI, LF, CF, RF, Util, SP, SP, SP, SP, RP, RP, P, P, P, P, BN, BN, BN, BN, BN, BN, DL, DL, DL, DL, NA, NA, NA, NA, NA
      Batting: Runs, Home Runs, Runs Batted In, Stolen Bases, Batting Average, On-base + Slugging Percentage.
      Pitching: Wins, Saves, Strikeouts, Holds, Earned Run Average, (Walks + Hits)/ Innings Pitched.

      Smooth, comprehensible 6x6 scoring. You may note that batting seems to favor power; however, note the extra infielders. The goal is eight teams make the playoffs.

      Max acquisitions per season: none. Max acquisitions per week: 6. Minimum innings pitched: 40.

      Live draft is scheduled for Sunday, February 16, 8:15PM CST. I got $20 that says 1/4 of your draft roster will change.

      Later

      • 1 Reply to Larry
      • Since I was given a thumb down, it was probably because I deserved it. Cold crow is no different than cold pizza; I'm not going to let it go to waste. For those that start brand new 20 team leagues, or try to ignore that 14 didn't work last year, without having a bunch of people you actually know, is only asking for trouble. I notice that most of the posts on here are keeper leagues, which takes time to build (me personally, I like resetting the checker board for a new game). 20 team leagues, while it may sound realistic, requires even skill set and (sometimes) getting used to the scoring system. See, 20 teams dilute the player pool, granted there are 31 MLB teams, so what is the problem? New league, new rules, new managers, new learning curve. Now, if I'm in the lower 50 percentile (by 13 games), what player pool am I going to chose from to boost my chances?

    • I'd like to hear how other people have structured HTD points leagues. I have tinkered with it, and would be happy to share my approach.

    • Sounds to me like you're happier playing H2H, Bob. Nothing wrong with that, especially when you play with people you know. As far as managers bailing, I think that has more to do with the manager than the format. Plenty of managers don't keep up with H2H, believe me, it's not just roto leagues. I'll grant that roto can be confusing and/or boring to many and there is less immediate gratification than can be found whooping up on your boss in a company H2H league. Of course, H2H has flaws too, not the least of which is the tendency of managers to punt cats and stream pitching to dominate counting stats.

      The playoff system is unique to H2H, I'm not sure what you mean when you say it would be an easy thing to add for roto leagues?

      You can look at H2H as 25 separate, weekly roto leagues, taking place between two people (you and your opponent). All the stats accumulated that week are discarded after a winner is determined. Everyone begins the following week with a clean slate. The top teams (in terms of matchup wins, not stat totals) advance to the playoffs to determine final standings.
      That's not the case in roto. All stats accumulated by your team are saved. Your place in the standings is determined by comparing your total stats with those of every other team in the league, every day. The winner is decided at season's end. I suppose you could create an artificial playoff format by having the commish wipe out all the stats for the top four (six, eight) teams, then let them play out the remaining two weeks and determine a winner. But that defeats the purpose of the whole season, imo.

      • 1 Reply to Mike
      • Mike, I agree that giving up reflects badly on a person, but I feel the roto format over h2h, is more likely to have quitters, as it is more difficult to make up ground once you fall behind. In h2h, two hot weeks in a row can get you right back in the race for the playoffs.

        Regarding implementing a roto playoff system, you stated it in your post. In our h2h league of eight teams, the top four make the playoffs. For roto, do four, but erase the stats and play for 2-3 weeks, with the winner being the champion.

        On Yahoo, can a commissioner erase the stats for the whole season?

    • half the teams don't have a chance in roto by mid season, then usually two teams are competing the last few weeks. I also prefer h2h, I've finished first in so many seasons and got booted out first round. Keeper leagues need time to build, we had 8 teams for 3 years then 12 teams for 9 years and this season we're going up to 16. I'm not gonna expand anymore though, 16 is MORE than enough.

 

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