Commissioner Corner Message Board
If you are interested, I have a huge 20-team, 27 category, Yahoo fantasy baseball league with openings. Our live draft is Sat. Mar 23, at 10:00am EST. Go to Yahoo fantasy baseball page and click on “get another team” or “join a league,” then enter the following info:
League ID #:46241
Roster Positions: C, 1B, 2B, 3B, SS, OF, OF, OF, Util, SP, SP, SP, RP, RP, RP, RP, RP, P, P, BN, BN, BN, BN, BN, DL, DL, DL, DL, DL
Batters Stat Categories: Runs (R), Hits (H), Home Runs (HR), Runs Batted In (RBI), Walks (BB), Total Bases (TB), Batting Average (AVG), On-base Percentage (OBP), Slugging Percentage (SLG), On-base + Slugging Percentage (OPS), Extra Base Hits (XBH), Net Stolen Bases (NSB), Plate Appearances (PA)
Pitchers Stat Categories: Wins (W), Losses (L), Strikeouts (K), Holds (HLD), Earned Run Average (ERA), (Walks + Hits)/ Innings Pitched (WHIP), Strikeouts per Walk Ratio (K/BB), Relief Appearances (RAPP), On-base Percentage Against (OBPA), Winning Percentage (WIN%), Walks Per Nine Innings (BB/9), Quality Starts (QS), Net Saves (NSV), Net Saves and Holds (NSVH)
You are failing to take into consideration that you can also affect the weight of categories in a league by the number of players you have in a starting-lineup versus batters and pitchers, and versus starting-pitchers and relief-pitchers as well... There are more things that can affect the weight of categories in a particular league than just how many categories you are using for any given league... The reality of the situation is that most people like to keep things as simplified as possible in life... Therefore, they tend to play in a league with less categories than more categories in it... I hear your argument for more categories, but I also don't see anything wrong with using less categories as well and going with a 7X7 sort of league as we have done in our keeper-league for many years in the past...
- 1 Reply to Greg G
Thanks for your time, Greg. I'll wrap it up with this post: Simplicity equals over-simplification and distortion. Look, obviously I'm not going to convince you to join. Let's just agree to disagree. I didn't quite understand your line of reasoning about weighting categories with rosters and starting lineups--my league mimics real baseball with nine starting hitters, one starting pitcher in every game (on average), and approximately 5-7 relievers available to pitch every day. I wouldn't want to have different roster settings or starting lineups that don't mimic the real game. As such, I think that roster positions and lineups should be very rigidly patterned on real baseball, i.e. 24 to 25-player rosters; nine batters in the starting lineup; a stable of starting pitchers who make about six starts a week as a total; and a group of about 5-7 relievers. One final point is that 7X7 leagues do a poor job of factoring in pure hitting skills (not enough categories to offset the silly ones such as stolen base) and an incredibly poor job of replicating relief pitching in major league baseball. In my league, relief pitching is approximately 30% of pitcher scoring and setup men have a significant role (they score points in about 23% of pitching categories). In most leagues, setup men score nothing or next to nothing. And most simple leagues have only saves as a relief pitching category, so the total value of relief pitching in such leagues is around 15% (in a 7X7 league) of your pitching scoring – almost always being entirely limited to closers. And that's why I prefer tons of stat categories. They allow a more nuanced replication of the real game than leagues with fewer categories.
- 1 Reply to Greg G
A lot of potential managers balk at the sheer number of scoring categories we have in this league, so why 27? (I was doing a mock draft this evening, and I got a lot of flack from other mock drafters about the sheer number of categories we have. They just don't get it!)
Standard 5X5 or 6X6 fantasy baseball leagues are based on tradition alone. When you take a close look at them, they are fatally flawed due to their oversimplification of the game.
5X5 and 6X6 leagues date from the 1970s or 80s when leagues had to calculate fantasy
league stats by hand from box scores.
In almost every case, such leagues incorporate scoring stats, such as hits; runs; home runs; batting average; RBIs; and stolen bases. All of these categories are treated as exact equals. As such, none of them has its proper perspective. For example, stolen bases in a 6X6 league are roughly 17% of hitting and approximately 8.5% of all scoring. (Every category is exactly the same in such leagues!)
I don't particularly like having RBIs and runs being equal to hits and home runs because RBIs and runs are very dependent upon teammates.
With 27 stats, I can adjust the values of the various stats to create a more accurate picture of real baseball. For example, I can easily drop the stolen base down to around 8% of hitting stats and bump up hitting efficiency to 31%. There are four efficiency stats now (average, on-base percentage, slugging percentage, and slugging percentage plus on-base percentage), so truly good hitters are given their proper value by giving more weight in the scoring to hitting stats.
The above is just simple explanation of why I hate 6X6 leagues, and why we have 27 stat categories. There are other examples of tweaks this league makes to hitting categories that allow it to more accurately mimic the real game.
You could apply the exact same logic to the pitching stats to see that they are far superior in our league. for example, strikeouts are vastly overrated in 6X6 leagues. In our league they are diminished, and quality pitching stats such as WHIP; K/BB; BB/9; and on-base percentage against are added to increase the value of quality pitching.
One thing that jumps out at you in a 6X6 league is that relief pitching is grossly diminished. Closers are everything and set up men are nothing. It's easy to determine that by simply looking at players who are not drafted are players who are dropped. For example, real MLB team A has a closer by the name of Joe Blow. His setup man is Juan Blow. (Let's assume that their stats are identical, which is not a particularly unusual situation in real major league baseball.) In 6X6 leagues, Joe Blow will be 99% owned and Juan Blow will be 0% owned. About a month later, Joe and Juan are swapped and Juan becomes the closer of the real team. In 6X6 leagues, Joe Blow will be dropped by 75% of his owners almost overnight; conversely Juan Blow will be added by about 95% of 6X6 owners. This is ridiculous!
In real baseball there isn't much difference between pitching a scoreless eighth inning and pitching a scoreless ninth inning. In our league, we score relief appearances, holds, holds and saves, as well as the very simplistic "save" category that represents the entirety of relief pitching in 6X6 leagues.
The strangest argument I get is that my stats are redundant. "Why do you have slugging percentage, on-base percentage, and slugging percentage + on-base percentage? Why not just one?" I have redundant stats in order to add scoring weight to that particular stat.
The redundancy (weighting) of the major stats is precisely the greatest feature of this league!! That is the only thing that can allow a Yahoo league to adjust the values of the various qualities of baseball players, i.e., make pure hitting efficiency 3-5 times more important than the stolen base.
I agree that some leagues totally misunderstand the value of more stat categories by trying to make sure that every stat category is 100% unique from the others; that is equally as foolish (and inaccurate) as having a 6X6 league. In some of these ridiculous leagues, sacrifice hits and balks are equal to home runs and ERA!
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