General Message Board
Okay, you are given a guarantee from above that two players will play 82 games in the season and never vary in their production. Their game lines are going to be as follows:
Player A: 8/20 FG, 0 3s, 3/4 FT, 19 pts, 12 reb, 1 ass, 0 stl, 2 blk, 3 TO
Player B: 3/7 FG, 2 3s, 1/1 FT, 9 pts, 3 reb, 3 ass, 1 stl, 1 blk, 1 TO
In the absence of specific needs for your team, which player is the better root value, and how close is it?
Okay, absolutely nobody is answering the part about "How close are the two players", and the thread is starting to slide down a lot, so I'll give an answer.
Player A is an improved Zach Randolph. Lower FG%, lower steals, slightly lower 3s and assists balanced against better FT%, slightly higher scoring and rebounds and being upped almost 2 blocks per game.
Player B is an improved Shane Battier. Slightly higher FG% and 3s, and higher FT%, the rest is almost an exact clone.
Now, if you go to the yahoo player rankings (Rank, based on actual YTD performance, rather than O-Rank, based on preseason projections) and you'll note that Battier is currently ranked 100 places higher than Randolph.
So, guess what? Player B is the better roto player, and it's not even remotely close.
- 1 Reply to Goob
Just wanted to head off one possible objection, that being "But you wouldn't want to have 10 player Bs on your team!!: Based on the current standings in the league of mine that I have up right now, your final totals would be:
Last in FG% = 1
First in FT% = 12
First in 3s = 12
Last in points = 1
Last in reb = 1
8th in ass = 5
5th in stls = 8
1st in blks = 12
1st in TOs = 12
That's 64 points from 10 copies of a player that was generally regarded as late-round filler. Actually, in this particular league, your total would end up being over 70, since there are already 5 inactive teams that aren't likely to get that close to the GP max.
PLayer A.. I know player B gets better stats in 6 categories but those differences are somewhat negligible and won't guarantee you to win those categories.. at least when player A contributes in those 3 categories, it's enough to really help you win those cats..
if it is these players will have these numbers on a nightly basis then player b is better in the long run....the fg%,3's,ft%,steals,assists and lower turnovers is more productive than just getting points boards and blocks..
I would probably rank player A higher 'cus of the extremely high boards and block totals he would provide. With points, that's 3 cat that he would help in A LOT. The fg%, TO are bad, but it's not gonna kill you unless your whole team shoots like this guy.
Player B is like a support guy. A filler, late round, Battier-like, a-little-help-everywhere type of player.
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