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  • Joshua Walsh Joshua Walsh May 27, 2012 2:06 PM Flag

    What's more fun. PPR or Non-PPR

    What's more fun. PPR or Non-PPR

    I have only played 1 year of fantasy football with Non-PPR redraft every year. I loved it so much that the Comish handed me the reigns to Comish this year. I want to keep it similar to last year since the majority of the people in the league ,including the ex-Comish, is going to be the same.

    Last year starting line up: QB, WR, WR, RB, RB, TE/WR, PK, DEF Player (any position), DEF Team

    This was all Non-PPR Redraft yearly
    ---
    This year i was thinking about do this for a 12 team league

    Starting Lineup: QB, WR, WR, TE, RB, RB, RB/WR (or maybe RB/WR/TE), PK, DEF player, DEF Team

    Keeping redraft yearly but I don't know if i should keep it Non-PPR since we are all used to it, or change it to PPR. Give me input on which you prefer and offer advice on my lineup... thanks!

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    • Thank you All for your input. Much appreciated!

    • I use .5 ppr

      that gives a much deserved bonus, but doesnt make 6 catches equal a TD. thats just crazy talk

    • I've been Commish going on my 8th consecutive year and there's definitely nothing else like it. I definitely recommend you to use a .3 to .5 PPR as this actually balances the strength of WRs to RBs. In my league I also have .1 to .2 points per carry for RBs as well. This allows for coaches to think further on who they want to draft without the aid of outside sources (as another person had pointed out)

      Remember not to get too crazy giving out the points. Make it as balanced as you can. Rule of thumb is to not give so much points that 1 player can beat an entire roster of players.

      Good luck with whatever way you see fit in running the league.

      -Mtaljr

    • I use 0.5 PPR for a reasonable balance in both my leagues. This forces people to think more instead of relying on other people's lists.

      I suggest that you add another WR to the team, RBs are too valuable when they can be used in the flex spot. This has the effect of increasing the value of WRs (the base for VBD goes down) to avoid the top of the draft to be all RBs. It also makes it a little harder to manage the wire thus awarding players better at planning.

      QB,RB,RB,WR,WR,WR,TE,W/R/T,K,DEF,IDP

    • I've done FF 3 yrs, this last yr was my 1st as Commish. We use PPR, 12 team league, we have Def (team) and 2 Def players, and 3 wr's. I may switch the 3rd wr to wr/rb, but not sure if I want to do that, since the depth at wr is deeper.

      Our ppr is 1 pt, so not really a big deal, but it can help a wr to rack up some bigger #'s.

      Our league, if someone makes a recommendation, we'll consider and majority rules.

    • First off congrats on being the Commish as that role truly needs to be in the hands of a person who cares not only about every owner new and old but also the entrie league's growth as a whole!


      PPR is great we played 3 years of non-PPR and the past 4 years with it and boy, oh boy everyone enjoys it a lot and I believe you guys will too.

      I enjoy the lineup of QB, RB, RB, WR, WR, Flex (RB/WR) TE, K, Team D.

      Going both of those routes are golden and get at me anytime with Commish questions I enjoy bringing leagues to top tier fun!

      -DUB-

 

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