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  • KYLE KYLE Jan 23, 2013 9:04 PM Flag

    How difficult is it to set up & maintain a keeper league?

    Well here are my thoughts:
    1. 25 roster spots (C, 1B, 2B, 3B, SS, 3-OF, UT, 5-SP, 4-P, & 7-BN spots). Basically like an AL team
    2. Roto 7x7
    3. Auction (with budget of $260)
    4. Waiver Budget (with budget of $100)
    5. Keep 17 players
    6. Free League
    7. Unlimited Transactions
    8. Trade review by commish
    9. NO Minor Leagues
    10.12 teams
    11. Hitting settings: Batting Average, RBI, Runs, HRs, SBs, BBs, & Slugging %
    12. Pitching settings: Quality Starts, Wins, ERA, WHIP, K/9, Saves, & Holds

    This is what I had in mind. Sorry for the delay, but I wanted to get it right.

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    • Ok Kyle, you definitely have your scope tuned towards something very specific... here my thoughts off the top:

      I pretty much like the structure you propOse. It's not too simple, and not too complex or redundant. I would consider some somewhat minor tweaks to this configuration if I were to try and suit it more to my own preferences: I would roll with a few less bench spots and a few more active player slots IE. a 4th OF, an extra Util in addition to the one, an extra 1 or 2 P slots, and I would dedicate about 4 of those as RP specifically. I get annoyed seeing an excess of players that can contribute sitting on benches that are like full teams in and of themselves. I say play'em if ya got'em. With Stats, I would swap out Slugging for OPS and in Pitching I would replace K/9 with straight up Ks. OPS is a less Home Run-centric stat that I feel is more indicative of a well-rounded player. K/9 while a useful measure is assessing talent is misleading in fantasy when it make a Farnsworth-type pitcher more valuable than he actually is in real life. I also like OBPA over WHIP, but that's a more minor preference that believe reduces stat redundancy. I would surrender trade review to the league majority rather than keeping it with the Commish because nobody is ever happy 100% of the time, and the objective and hope would be that the owners would all be on the same page as far has how and when to employ a veto. We play "no-mercy" in our keeper league, meaning that trades are virtually never vetoed unless the deal is grossly negligent and hurts the integrity of the league. There is no subjectivity of good deal/bad deal stuff. We don;t believe that is what the veto's purpose is for (...in theory, lol). I would increase the teams to 16, and 14 at minimum. 12 is just too small for my tastes. And that's about it I think. The budget thing, I like, but to be honest, I have not yet been in a league where it has worked completely smoothly and I still find myself trying to rap my head around aspects of it, but I am always game to make things work. Overall, I think your proposal has a good foundation. Maybe you'll find some of my thoughts to be helpful here and get you thinking about how you might proceed.

      • 1 Reply to 2C%L
      • xman I like your ideas. The 4th OF & 2nd Utility player is good. Reducing bench spots by 2 & making them 2 extra pitching spots is good. Making 4 of the undesignated pitcing spots RPs is good (what they were meant for so your idea is clearly better here). OPS instead of Slugging % is good (but we already have BBs as a stat so that may mean changing BBs out for another cat). Ks instead of K/9 is good. OBPA? Is that the OBP that the pitcher gives up? I am assuming it is & if so that is good (perhaps better as that might include HBP). I am not sure what the "no mercy" rule is? Please explain, but if that means no vetos I like it. You mention not being able to get budgets to work smoothly, but I am assuming you mean the waiver budget here. If so that is not a deal killer. BTW I left out one more thing I would want in this league & that is an IP limit. I would limit IP to 1450 (but I would be open to reducing that limit to as low as 1050). What you think xman?


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